Developers that are used to Flash take it for granted that bitmaps can be accessed since a Bitmap display objects has a bitmapData readily available. In Starling, however, that is not the case. Starling images are using textures to hold the pixel data, and Stage3D textures live exclusively in the GPU memory (or Video RAM) […]
I Recently completed and deployed Magic Slots, a mobile game for iOS and Android platforms. Following is a mini post-mortem of this mobile project that was made with AIR using Starling and ANE. While having plenty of mileage with AIR, I had very little prior experience with Starling. I did experiment with starling for a while, but […]
A year ago I made a mobile picture puzzle game with AIR, written entirely in AS3 . Back then I experimented with AIR, and wanted to see how viable it is for mobile games. The App is now available for free for Android and iPhone/iPad. Get it Now.
A while ago I wrote a simple tool to preview character animation from a sprite-sheet. This was mainly intended for use by artists and animators. I used my AminSprite class to actually play the animation, and added a few controls with the help of MinimalComps. The result is a small AIR desktop application that can […]
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