In a recent post here, I shared my rants regarding usability of several spark components. Well, its better to act than to complain, so I decided to try and roll my own tab control.
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In a recent post here, I shared my rants regarding usability of several spark components. Well, its better to act than to complain, so I decided to try and roll my own tab control.
READ MORE »Something happened to the Spark model on the way from the design board to the implementation of the API. Having spent significant time with skinning tab components with Flex 4 and spark, I am having some serious thoughts regarding actually using it in future projects. It simply is too much pain to use. Here is [...]
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There are many components out there to use in a game for displaying score. But can any of them do the job in 15 lines or less? The following code makes use of a tweener. Tweeners are extremely powerful, and typically used to move objects, but can do so much more. The first thing to [...]
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I have been using the Flex 4 SDK for a while now, since the Beta 2 release, and had a few projects containing mxml code with spark components. Since then Adobe has made some changes, and I found that in order to use few of the new components I need to upgrade. One of the [...]
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On Game Development for Mobile and Flash
